Zachary Mark

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Zachary Mark
222 Knox Creek Trl NW
Madison, AL 35757
phone: (505) 500-4540

Goal

I want to continue making awesome character animations and push my animation skills to new levels.

Employment

Army Game Studio

Software Engineering Directorate
Hackberry Rd Bldg 6264
Redstone Arsenal, AL 35898

Lead Animator

July 2012 - present

assigned tasks, directed and created animation, and worked with engineers to implement animations for America's Army: Proving Grounds and serious games developed for internal Army training

Animator / Technical Artist

March 2010 – July 2012

rigged and animated characters, wrote scripts to improve the animation pipeline, created in-game animation systems, ran studio mocap system

Freelance

Animator / 3D Artist

August 2009 - February 2010

rigged and animated in-game characters using Maya

Liquid Development

411 SW 2nd Ave.
Suite 300
Portland, OR 97204

3D Artist

December 2008 - June 2009

handled all aspects of 3D game asset production (focused primarily on character rigging and animation) in 3DS Max and Maya

World Builder

August 2007 - December 2008

brought levels from blockout stage to the final polished version, developed player paths, placed buildings and deco objects, developed lighting, and placed special effects for the PC/Xbox360/PS3 game Damnation

Reality Engineering

4800 NW Camas Meadows Dr.
Suite 210
Camas, WA 98607

Lead Character Animator

June 2004 - June 2007

modeled, animated, lit, and composited dental patient education videos, lead animation for two dental hygiene shorts, set up and maintained the render farm, and assisted co-workers with Maya

Skills

hand-keyed character animation
mocap cleanup
dad jokes
rigging and character setup
Python/MEL scripting

Education

The Art Institute of Portland

1122 NW Davis Street
Portland, OR 97209

October 2002 - March 2004

BS - Computer Science
Majored in Media Arts and Animation

Projects

America's Army: Proving Grounds (2015)

The fourth game in the America's Army series. I developed the animation system from pre-production to the final product. I was also responsible for keeping the animation team on schedule, communicating with the offsite animators, and maintaining a high quality of animation.

Serious games for Army training (2011-2022)

A series of “serious” games, designed to simulate various operations performed by the army. Realism and lifelike movement were a priority. I was responsible for building a new animation system in Unreal Engine 3 and Unreal Engine 4, and for creating animations for that system. I also wrote several MEL and Python scripts to improve our animation pipeline.

Freaky Pets (2009)

An online game in which player-controlled creatures are pitted against one another in turn-based 1-on-1 battles. Freaky Pets was developed for PC, Mac, and mobile devices. I rigged, skinned, and created animations for several creature pets.

Damnation (2009)

A game for PC, Xbox 360, and PS3. Damnation combines vertical space, acrobatic adventure, and third-person shooter gameplay. I was responsible for developing levels from blockout to the final product.